NOT a project

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Demi_morgana
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Re: NOT a project

Post by Demi_morgana »

everything was fine until I glazed walls with some washes to unify them with ground but it should turn out fine anyway when models are placed on bases: they will be bright;
also there's plan B if that's not enough - I will add more concrete between bricks and some realy dark mud spots for the contrast
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Ariakas
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Re: NOT a project

Post by Ariakas »

Maybe just try to get the bricks a dark reddish look, like old industrial stuff?
Should keep the whole thing grim but with a bit of colours.
Hellspawn
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Re: NOT a project

Post by Hellspawn »

Ariakas wrote:Maybe just try to get the bricks a dark reddish look, like old industrial stuff?
Should keep the whole thing grim but with a bit of colours.

Was thinking the same, either go for something more redish or for something on the opposite, more yellowish like in afghanistan, should help with contrast but still keep a nice unity on the display
Demi_morgana
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Re: NOT a project

Post by Demi_morgana »

thanks for the idea :)
I think I'll make the final decision when the models are ready so we can make the decision;
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Demi_morgana
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Re: NOT a project

Post by Demi_morgana »

rrright:
just came back from another game and although there's no new ganger - we got 3rd module into wip stage :D
ideas for the 4th piece please 8)

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Pandadosmares
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Re: NOT a project

Post by Pandadosmares »

a train wreck or a plain crashed would be sweet, looking great :clap:
Hellspawn
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Re: NOT a project

Post by Hellspawn »

Pandadosmares wrote:a train wreck or a plain crashed would be sweet, looking great :clap:
Yeah, if he place the forest next to the ruins, a plane/spaceship crash would be awsome
Skrit
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Re: NOT a project

Post by Skrit »

This 'NOT a project' makes me want to game! ^^
Demi_morgana
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Re: NOT a project

Post by Demi_morgana »

@Panda, Hellspawn: so crashed something it shall be 8)
@Bunny: come here and get your ass kicked properly you lazy git!
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Skrit
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Re: NOT a project

Post by Skrit »

Not lazy, or maybe I am!? :mrgreen:
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