WingZ Wips

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BrokenWingZ

WingZ Wips

Post by BrokenWingZ »

Well ive post these guys at cmom befor & didnt get much if any feedback.. SO I thought id post them here.. I would really love to get any and all feedback because i think it helps me improve my painting.. well anyways here we go...

i painted this guy the other day.. im happy with him ..but something seems unfinished.. i know the pics arnt the best.. ill try to get better ones soon

ImageClick to see full-sized image

not real sure who he is but i like him so far.. the red is really off.. im going to change it to black but over all im happy with him.. the pics are crap but that just my luck.. i can never take good pic.. my wife even bought me a photo box thing to & i still cant take good pics

ImageClick to see full-sized image
ImageClick to see full-sized image
ImageClick to see full-sized image
ImageClick to see full-sized image

I did this guy for a paint contest at Wyrd.. ive never got are to finishing him..I might just need to strip him and start over.

ImageClick to see full-sized image
ImageClick to see full-sized image

well thanks for looking and any feed back
CUKIERas

Post by CUKIERas »

aloha!
this ogre/orc nb.3 :) is my favorite- IMHO you should try some shading on metallic parts (add some black or brown or blue-or some mix of other colours -in darker areas). Shield of this 3 guy is nice :)
Demi_morgana
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Post by Demi_morgana »

most of colors You used would surely benefit from washing actually :)
that would give them deepness and more 3-dimentional look and washing is the simpliest way to achieve that
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mahon
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Post by mahon »

you know what I like the most? the skull on the ogre's shield.
and why? because it looks most 3-dimensional of them all. just look - there's some actual play of lights and shadows on it.

what would improve the other minis? achieving this same effect on other parts. there are many methods, and washing - mentioned by Demi - is one of them. otherwise you could paint several layers of highlights onto your minis and they would look definitely better.

briefly: you need to do something to get rid of their flatness...

but they're not bad works for sure
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ToMaZ
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Post by ToMaZ »

The basics are there, you just need to take it to the next step. Like Mahon said, use more highlights and shading to get rid of the flat look.
If you place the fig under a desklight or something (light that isn't too strong) then you'll get a general idea of where you could place highlights or add shading.
There are many ways to do that. Just search around a bit for tutorials, or read comments in other WIP threads to get an idea of how to do that.

I like the first one btw, the demon. Nice base. Metallics and skin are a bit flat though. Try to add some black and brown to the metallic areas (very thin and build up layers) and some soft highlight color to the skin (also very thin layers to build up) and your fig will look more finished :)

keep it up!!
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Skrit
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Post by Skrit »

Most has been said and all useful!

I agree the most about using more washes and defining the edges with sharp highlights.
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Post by LadyEyes »

The flatness does seem to be the most lacking thing. I think it is most striking to me on the metallics and the 1st guy where he's all grey/black (a hard color to get used to highlighting IMO).

For the metallics, definitely focus on the areas where pieces meet, like where two plates meet or a spike sticks out for a spot. Getting those edges to be darker would bring the definition out nicely. I've played with blue washes on metallics, but I seem to only be able to get it to look good on very specific colors. The brown/black mix seems to be a better overall color. It works on gold, silver, steel, brass... For "dirty" effects, try a dark brown with a tiny bit of black with lots of water. You can always re-wash metallics easier than fixing too dark of a wash. For just distinction, try thin black for your silver-based colors and thin dark brown for your gold-based colors.

For the grey skin... it looks like he needs more highlighting more than shading. It will look funny and almost "not black/dark grey" in some ways, but if you can't really see the highlights/edges under normal lighting at close to arm's length, then you're probably not there yet. Remember, some sealers also take away a little of the intensity of highlights so they get a little lost.

Paintminion has tried and tried to drill it into me: Paint to what you feel is a really strong highlight, then go two levels higher. In this case you might want to start with at least one higher than you think it needs, and you can add more later.

You've got some very solid starts. These are definitely not "bad" paintjobs. But if you're looking to improve, look to get rid of the flatness.
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